PoExtras 0.3

Posted on November 20, 2013

PoExtras is a pre-compiled AutoHotkey script (also available raw) that introduces some useful features to the game and foremost it's controls.

Multiple DISQUS threads on one page

Posted on July 11, 2012

Recently, I came around a problem with the Disqus comment system while fixing a random WordPress theme. The theme had individual blog posts where the Disqus module loaded as intended, but the top level blog listing (blog homepage so to say), which pulled 3 full posts per page, seemed to load only the default WordPress comments.

Source engine spray transparency and animation guide

Posted on July 29, 2011

This guide is meant to introduce the average player of Source engine based games (Left 4 Dead, Team Fortress 2, Counter Strike: Source and many others) to the world of the engine's spray feature and it's transparency and animation options.

L4D – netcode rates & interpolation guide

Posted on July 21, 2011

There is a lot of misconception going around the Left 4 Dead series about the "best" rate and interpolation settings. This article aims to explain the problem in detail and suggest tweaks to improve your game.

V-sync mouse lag – how to fix it?

Posted on July 21, 2011

V-sync (aka vertical synchronization) was introduced to synchronize frame rendering frequency to the screen refresh rate, which also prevents the "screen tearing" effect when a specific application (game) renders faster than the screen's native refresh rate allows, resulting in multiple frames being drawn during a single screen refresh.